As I’m sure many of you already noticed, MGQ2 was released earlier today. You can buy it off the English DLsite at http://www.dlsite.com/ecchi-eng/work/=/product_id/RE087736.html .
Of interesting note:
1. The English save file imports just fine.
2. If you have MGQ Part 1, you can copy over arc.nsa (and replace the arc.nsa in the MGQ2 folder) and enable Part 1 mode, which combines Part 1 and Part 2 into a single game.
I’ve already copied over Part 1’s story and battle scripts, along with the menus and generic skill / combat text. Starting tomorrow I’ll actually be starting on Part 2’s script. As for the partial patches, the poll indicated most wanted partial patch, and skewed toward the 50/75 range. As such, I’ll be doing partial patches for Part 2, initially aiming for somewhere around 50% to be a good point for the first one. If there’s a better stopping point (Such as the end of a story arc) a little bit less than 50%, then I’ll use that point instead.
Also, no, there won’t be any “menu” or “skill” patches. The menus in battle are the same as they are in the first game, sans the new skills. If the new summons (Gnome, Undine, etc…) work the same way as Sylph did, then they will have their own sections inside each battle, and skipping around doing them first would be annoying and a waste of time.
For a rough line Count:*
Story: 19600 (Compared to 19500 in Part 1)
Battle: 83,000 (Compared to 56,300 in Part 1)
*Remember, these lines include non-translated lines too. Such as damage calculations and character/skill names. The actual number of lines is probably 40 to 35% of them, maybe around 40,000 or so.