2-11-2012 MGQ2 Update and potential patch date
As someone posted in the comments on a previous post, Monster Girl Quest was actually put onto the vidyagaemawards (http://vidyagaemawards.com/) in two categories: Least Hated Game of the Year and Most Interesting New IP. They’re going to stream the awards show tomorrow at 6pm EST. It warms the cockles of my heart to think I had a hand in bringing over something that many people didn’t hate.
Next for the patch date:
Not 100% certain yet due to a busy period coming up, but I’ll probably have it finished by February 18th (One week from now). I’ve got everything translated until the start of the next story arc/quest hub, except for the Encyclopedia entries. I also haven’t edited and/or tested it, which takes some time. Also as I mentioned in the first sentence, my next week is going to be busy, making everything slower in general.
For the line count:
City – 5175/5175 – 100%
Story – 11362/19600 – 58%
Battle – 51077/83000 – 61.5%
Ency – 700/1450 – 48.3%
Total – 68314/109225 – 62.5%
Once the Encyclopedia is finished, it should be around 63% of the total. It’s less than 66%, but the Succubus Village fights are very text heavy due to their extended losing scenes, so there’s a lot more actual text in that chunk.
I’ll be throwing in the Monster Laboratory scenes I translated from part 1 into the patch, converted to work with the “Spin-Off” option in Part 2. I took out three scenes though; The Goblin one, one of the vampire girl’s, and the Nekomata vs Luka fight. The Goblin and VG ones were short and plain, and kind of sucked. I had to take out the nekomata one since it would interfere with the actual Nekomata scene in the game (They referenced the same image names), and it would take unpacking, renaming and repacking the CGs as well as changing it in the scripts itself. Since the fight/scene wasn’t even finished to begin with, I just took it out. Stick with the Marco story if you want to see her stuff.